Friday, December 10, 2010

Spring 2010 Projects Completed

Each piece on the globe attaches with magnets. The interchangeable system allows complete freedom to customize your vision of the world. Includes water, terrain, factories, tanks, houses, skyskrapers, trees whole and cut, and dinosaurs.

Emily's visit to a family owned tree farm inspired her to explain sustainable logging–people, processes, and products.

Ximena designed a project where each flower on the tree represents an emotion. The flowers are picked and read like a small book. Each tells a story.

Jordan designed a game called “mini nation”. The conflict is between government and business owners.

Valentina Designed a series of nesting boxes encouraging introspection and self reflection.

Nicole’s project was posted on Strictly Paper. She combined her love of fashion, photography and paper into compelling images. Her inspiration was animal skins, horns, and claws.

Wednesday, October 20, 2010

Presentation + Photos

Recent acquisitions from the Museum of the Lost and Found Poster present the images in a poetic way. The dark background and spotlight lighting suggest a museum environment.

Birth of Consumerism presents the parts and pieces and how they are put together. This is an informational response and presents the piece as a product.

By altering the photograph slightly, the 3 dimensional model reads as less of a three dimensional space and more as an interpretive image.

Good lighting is essential to your photos. The scale of objects is represented by showing hands. A clean background makes the bright colors pop. The higher camera view gives an overview.

A lower camera angle makes you feel like you are there.

This complementary image further underscores the attitude of the company. These photos were presented in a book format that looked like a clothing catalogue. Check out more of Ben’s project on his website.

Saturday, October 9, 2010

Visual System

These are examples by “Always with Honor”. Elsa and Tyler are former ringling grads and are doing some fresh work. These projects demonstrate how to think of a cohesive visual system. The systems here include flat and simplified to complex and dimensional. The final example brings in an element of texture. Think of how an alphabetic system works with a limited number of strokes: straight, curve, straight/curve, diagonal. Details need to be considered too. Are the lines ending with square or round ends? Remove all parts that are not necessary and only include the parts that give the form its essence.

Graphic systems:
share a simple language of line
positive and negative shape
details to mass

Wednesday, March 31, 2010

yara designed a “meurto” family tree. each niche includes a symbol representing the occupation of the deceased–dog and cat included.

emily designed a creche titled “the birth of consumerism”. choose your own baby jesus, and she also included some party crashers if the traditional scene does not work for you.

david designed a series of totems from the “museum of the lost and found”. each totem represents objects that are commonly lost.

mike's interest in philosophy led him to design an ancient city built on a
hierarchical system.

crissy designed a package in the form of a newspaper. the package contains the city and instructions for construction.

Sunday, March 28, 2010


This was one of the successful projects this semester. Ben Clark designed a paper store based on the appeal of American Apparel. It may be a paper store of cool hipster fashion, but the project is really all about attitude and a critique of empty consumer culture. It comes complete with clothes to cut and assemble, photos of models wearing tight pants and xtreme v's, and all kinds of attitude.